Overall, Tonics are a big change that will go a long ways for all parties, especially those forging ahead without much magic.Ī simple, but notable highlight on the overall changelog - the P-Ring was originally only accessible to the player far after it is first needed, which is during the Ice Cave/Castle of Ordeal. Several treasures containing Heal potions have also been converted to Tonics in order to make those chests more rewarding to reach. Much simpler.īack to Tonics - they are found only in dungeons, and provide a powerful source of group healing out of battle - whether indoors or outside. So Cabin/House are now renamed backward by one, to just Tent/Cabin. Tents were never very cost efficient or useful, yet Cabins and Houses remain invaluable all the way to the end of the game. The old Tent item has been replaced with a new Tonic potion, a feature originally planned for 3.0, but not quite ready in time. Evasion, like critical rate, now also displays as a 0-100 percent in-game! Yay!! Lots to talk about - starting off 3.1 has some bug fixes, sprite updates, and recalculations for hit, crit and evade on the guide. Well well, 3.1 is here sooner than expected…